3D Ultra Pinball: Thrillride Demo Version 1.0 Readme File 6.19.2000 _______________________________________________________________________ TO ORDER: Please call Sierra On-line sales support at 1-800-757-7707 _______________________________________________________________________ TABLE OF CONTENTS I] MINIMUM REQUIREMENTS II] HOW TO START THE DEMO III] HOW TO PLAY THE DEMO IV] TIPS ON SCORING WELL IN THE DEMO V] GENERAL TECHNICAL ISSUES I] MINIMUM REQUIREMENTS ======================================================================= Mac OS 8.5.1 PowerPC 233 32MB RAM 35 MB hard drive space 4x CD-ROM drive 800x600 256-colors II] HOW TO START THE DEMO ======================================================================= After installation, double click on the 'Pinball Thrillride Demo' icon. III] HOW TO PLAY THE DEMO ======================================================================= You arrive at the game's main table after clicking through the first few startup screens. The Down Arrow key launches the ball and the Shift/Control keys control the flippers (see table below). Control Keys ----------------------------- Left Flipper : Left Control Right Flipper : Right Shift Left Nudge : Z Right Nudge : / Center Nudge : Space Plunger : Down Arrow F5 : Toggle between Full-Screen and Windowed modes. ESC : Exit the demo Many of the game's features are disabled in this demo, such as the morphing side table where five different rides can appear. There are also two mini-tables only found in the full game. Even so, we think you'll have a lot of fun with it. To save space in this demo, the graphics and sound are restricted in quality. The full version of this game supports more vivid settings. This demo automatically ends when your score reaches or exceeds 2 million. We hope you enjoy playing this game as much as we do. -The 3-D Ultra Development Team IV] TIPS ON SCORING WELL IN THE DEMO ======================================================================= Skill Shot: Before each new ball is launched, two targets on the table will be lit up for a brief period of time: the Snack Bar (Chocolate World) and the Corkscrew ramp (Sooper Dooper Looper). Hitting either one before the timer expires will score big points and add to the bonus multiplier. Thrill Zone: This section is located on the left side of the table and it is normally closed off. It can be opened by hitting each the "thrill" zone drop targets (located just left of the Fun Zone). Once in the Thrill Zone, you take on the Inverted Coaster challenge. Inverted Coaster (Great Bear): Two inverted coaster tracks pass over the Thrill Zone, above the reach of the ball. Cars filled with passengers will pass by on the tracks and the passengers will be in a position to "kick" the ball as they pass overhead. Your goal is to make contact with the rider’s feet with your pinball at that time and score points. The score doubles if you don’t miss any of the cars. The Fun Zone: This target is to the left of the Log Flume entrance and has a waterfall over the entrance. Hitting this target when lit will start the Kissing Tower challenge: Kissing Tower: A tall tower will appear in the middle of the play field. Each time you hit the bottom of the tower, the tower car will climb further up. If you wait too long, the tower will start going back down. The event ends if the tower car makes it back to the bottom. Big points will be scored if you get the car to the top of the tower before you drain your ball. Thrill Ride Event: This is a major event on the table and begins when the line wait time reaches zero. Line Wait Time Remaining: On the table floor is a sign showing how long the wait is before getting on the rides. When the game starts, this sign will start out showing 50 minutes. Hitting one of the three stop watch targets on the table will subtract 5 minutes from this sign. Whenever the wait time reaches zero, then the "Thrill Ride!" event begins and you will be attempting to ride the rides for major "thrill" points. Event: You will start with 10 chances to "ride" (hit with your pinball) the five rides on the table. Each time you "ride" you get a rating on the "Thrill Meter" depending on your pinball speed. If you max out the "Thrill Meter" you will receive a "thrill point" and the meter will reset. If a ride is not ridden the amount on the Thrill Meter will begin to decline. The object is to get 10 "Thrill Points" which earns the bonus. (Bonus Hint: If you hit each of the stop watch targets during the Thrill Ride event you receive an additional chance to ride.) V] GENERAL TECHNICAL ISSUES ======================================================================= This game runs best when there are no other applications running on your computer. You will not be able to turn off 'Full Screen' mode and run in a Window, unless you have a high-resolution desktop (greater than 800x600) with enough colors. Some systems with older versions of Macintosh OS and video drivers may have trouble running in fullscreen mode. You can get around this by setting your desktop resolution higher than 800x600 and running in a window. If you are stuck in a Full-Screen mode that your monitor cannot handle, drag your "Pinball Thrillride Demo Prefs" file from your Systems Preferences folder into the trash. Run the demo again, and select "No" for fullscreen play. ----------------------------------------------------------------------- Sierra's end user license agreement, limited warranty and return policy is set forth in the 'Software Licence Agreement' file, found in the installation of this product. Copyright (2000 Sierra On-Line, Inc.)