Welcome to the F/A-18 Korea Demo By Graphic Simulations This document provides a quick-start guide as well as a list of keyboard commands to help you in evaluating the simulation. GSC has gone to great lengths to obtain absolutely accurate information on all aspects of the F/A-18 avionic subsystem, as well as to provide an extremely high-fidelity flight model. With frame rates of 20FPS at 1024X768, and over 140 keyboard commands, this simulation is designed to be cutting edge in terms of sophistication and fidelity. The learning curve for this simulation, while fairly steep, can be traversed quickly by using the built-in training classes and reference manual provided in the full version. Although there is no way to introduce all the features of the actual product in this small demonstration version, it will serve to give you a taste of what's available. REQUIREMENTS: Requirements for Macintosh: * PowerPC 100 MHz minimum * 16 MB RAM * CD-ROM Drive (2x) Note: Macintosh CH Flight Stick or F-16 series users will need to download the latest control panels from CH products. CH can be reached at: www.chproducts.com. Requirements for Windows: * Window's '95 or Window's NT 4 * Pentium CPU, 100MHz minimum * 16MB RAM * Sound card * CD-ROM Drive (2x) FEATURES (of the full product): Workstation-quality texture mapped graphics at high frame-rates with your 3Dfxª Voodoo or Voodoo Rush-based 3D accelerator card. High-speed flat shaded (not texture mapped) graphics give you exceptionally fast and crisp visuals on systems without 3Dfxª hardware acceleration. Three theaters of operation feature rolling 3D terrain. Atmospheric effects like sun glare, haze, cloud-layers, dynamic sky illumination and even an accurate celestial sphere at night, combine to enhance the flight experience. Accurate flight dynamics closely simulate the Navy and Marine F/A-18C Hornet. Exceptionally detailed avionics are closely modeled to provide accurate reproduction of actual F/A-18 avionics systems. The comprehensive mission creator/editor enables you to design intricate missions with detailed instructions for each computer-controlled player. Exclusive multimedia training classroom provides over 90 minutes of training, with diagrams, movies and voice dialog. Includes six training missions in scenic Hawaii and comprehensive printed documentation written by a former Marine "Strike-U" instructor and F/A-18 Hornet pilot. Connect up to four computers via network or the Internet for multiple-player action.** Includes six network missions at NAS Fallon Nevada. Huge selection of ordnance, including the heat-seeking AIM-9M "Sidewinder," the active radar guided AIM-120 AMRAAM, and even the B-57 tac nuke! DEMO: Given the advanced nature of this simulation, we have provided a fully functional avionics and weapons suite on which to base your evaluation. This demo provides all the functionality of the actual product, with the following exceptions: * Operations are limited to a single mission in Korea * Network play is not available * Replays cannot be saved * Editor missions cannot be saved This demo will function as a stand-alone replay viewer if left idle for 30 seconds. We have provided six replays of various missions within the training theater. These replays will randomly cycle through various missions within the full version's training area. These replays may also be accessed through the Replay Room. QUICKSTART: Although the only way to properly learn F/A-18 Hornet 3.0 would be to purchase the full version, we'll attempt to talk you through a quick flight designed to get you off the ground, make use of some simple radar techniques, and employ a weapon or two. Press "P" to pause the simulation, should you need to catch up. 1) Launch the game. The main screen or "Ready Room" appears. 2) Click on the picture of the Hornet parked outside (through the open door) to get into your aircraft. 3) Click the "Mission" button on the left side of the DDI. 4) You can read the mission briefing on the kneepad by clicking on the "Pagecurl" in the lower-right corner of the kneepad. 5) The "Filet 'o Seoul" mission will be the only one available, since this is the demo version of F/A-18 Korea. 6) Press the flashing "Preflight" button in the top-right corner of the DDI. 7) Click on the "Air-Grd" button on the DDI to load your plane with a typical air-to-ground weapons loadout. 8) Press the flashing "Fly" button in the top-right corner of the DDI. 9) After a short pause, the mission loads and you are in the cockpit ready for taxi. 10) Press the "4" key to switch to "Situational Awareness" view. You can look around with the arrow keys. 11) Use the arrow keys to look to the left. An aircraft is currently on approach. While we wait for that plane to land, let's try some of the other views available in F/A-18 Korea. 12) Press the "3" key to go to an external view of your Hornet. You can use the arrow keys to change the direction you're viewing the plane from, and the "9" and "0" keys can be used to zoom in and out. 13) Press "shift-3" to go to an external view of your wingman. He should be taxiing onto the runway for takeoff. 14) Press "shift-T" to contact the tower and request clearance for takeoff. The tower will tell you to hold for traffic, since your wingman is preparing to takeoff. 15) Press the "1" key to switch back to the cockpit view. 16) Start the engines with the "=/+" key. Wait while the engines spool up to idle. 17) Look down into the cockpit with the "2" key. The engine RPM in the lower-left corner of the screen should be about 60%. If the throttle is advanced too far and the plane is rolling, you can press the "spacebar" to engage/disengage the wheel brakes. 18) Press the "M" key five times to show the map display in the center DDI. 19) Once the tower has cleared you to takeoff... 20) Press the "1" key to switch to the main cockpit view. 21) Use the "=/+" and "-/_" keys to adjust the throttle to 70 RPM (as indicated in the left DDI as N1 RPM). The engine will reach that power setting (as indicated in the left DDI as N2 RPM). 22) When your aircraft reaches the runway, begin a 90 degree left turn using the mouse, keyboard, or joystick (depending on the preferences settings). Use the brake (space bar) to limit your speed to about 40 knots. 23) Press the "spacebar" to engage the wheel brakes and stop the plane. 24) When the plane is stopped and is facing down the length of the runway, use the "=/+" key to increase power to 100%, then release the wheel brakes with the "spacebar". 25) Steer the aircraft down the runway, applying slight back pressure on the stick. 26) At approximately 130 knots as indicated in the boxed field near the left center of the HUD, begin to pull back on the stick. 27) As the aircraft begins to lift off the ground, raise the landing gear by pressing the "G" key. 28) Pull back slightly on the stick and climb to an altitude of about 2000 feet (as indicated by the boxed field near the right center of the HUD). Level off at this altitude. 29) Activate the radar by pressing the "R" key. The radar will initialize to Range While Search air-to-air mode and will be displayed in the right DDI. 30) Press the "Q" key to cycle to Track While Scan mode. The mode is indicated in the upper-left corner of the display by the acronym TWS. 31) After a few seconds at least one aircraft should be visible on the radar as indicated by an upside-down U symbol with a 'tail' extending in the direction of its current flight path. If there is nothing visible on the display, slowly circle around until a target appears. 32) Cycle through targets with the "\" key until the desired contact is selected. The selected contact (called the 'launch & steering target') will now provide additional information on the display related to speed, closure, relative altitude, etc. 33) Now lock (slave) the radar to the L&S target by pressing "Q" once more. 34) The radar should now be in Single Target Track mode (STT), and the radar dish will attempt to stay locked onto the target. 35) When the target is acquired, a target designator box (TD box) will appear in the HUD at the location of the contact. 36) Press the "[" (left bracket) key twice, to cycle to an AIM-120 missile. This will be indicated at the lower center of the HUD by "120" followed by "X" where X is the number of missiles remaining (in this case 2). 37) Steer the aircraft so that the TD box is located in or near the center of the small circle located in the center of the HUD. This circle is called the Normalized In-Range Display (NIRD) and is used for all radar command guidance missile launches. 38) A small Steering Dot will be visible near the TD box. Maneuver the Steering Dot into the NIRD in order to provide appropriate launch parameters to the weapon. The Steering Dot represents the lead-computation angle currently being considered by the selected weapon. 39) Fly with the Steering Dot maintained in the NIRD until a SHOOT cue flashes over the target designator box. 40) Fire the AIM-120 using either the trigger or the Enter/Return key. 41) You may watch the missile approach the target by pressing the "7" or "8" keys. 42) You may view the target itself with the "5" key. 43) You may exit the simulation at any time by pressing "shift-escape". F/A-18 Hornet can be found at a retailer near you for around 50 bucks, or order online at our web site: www.graphsim.com. Thanks very much and enjoy! Graphic Simulations Corporation (GSC) 15400 Knoll Trail, Suite 104 Dallas, TX 75287 (972) 386-7575 www.graphsim.com Keyboard Command Reference Key Command Aircraft Keypad 4 Aileron Left Keypad 6 Aileron Right Keypad 8 Elevator Down Keypad 5 Elevator Up , Rudder Left / Rudder Center . Rudder Right = Increase Thrust - Decrease Thrust Backspace/Delete Afterburner Spacebar Speed Brake/Wheel Brakes G Gear F Flaps H Hook shift D Dump Fuel shift F Refuel shift S Service (refuel/rearm) shift E Eject D Damage Display E Engine Display HUD Options control A HUD Altitude Toggle control B HUD Brightness control C HUD Clutter Reject control H HUD Hide Navigation A Autopilot Toggle shift A Autopilot Mode Cycle W Waypoint Cycle T TACAN Cycle L ILS Toggle M Moving Map/Scale N Navigation/HSI Scale Radar R AA/AG Radar Toggle Q Radar Sub-mode Cycle B Radar Standby I IFF Interrogate Tab Range Decrease shift Tab Range Increase shift R ACM Cycle shift Q AACQ Toggle control R Silent Mode Scan Volume Z Decrease Azimuth X Decrease Elevation shift Z Increase Azimuth shift X Increase Elevation Target Selection shift up arrow TDC Up shift down arrow TDC Down shift left arrow TDC Left shift right arrow TDC Right \ Designate/Cycle shift \ Undesignate/TDC Stow Weapons S Stores Display [ Cycle AA Weapons ] Cycle AG Weapons shift-] CCIP/Auto Toggle J Jettison Station Select ' Release Flare ; Release Chaff C ECM Toggle Enter/Return Designate/Release Electro-optical Q E/O Weapon Cycle ctrl - Zoom Out ctrl = Zoom In ctrl up arrow Slew Up ctrl down arrow Slew Down ctrl left arrow Slew Left ctrl right arrow Slew Right ctrl \ Target Cycle Harm U HARM Display control \ Target Cycle Views 1 Cockpit 2 Cockpit Lookdown 3 External 4 SA/Padlock 5 Radar/E-O Target 6 Ground/Tower 7 Weapon External 8 Weapon Eye shift 1 Tail #1 shift 2 Tail #2 shift 3 Wingman External shift 4 Padlock Wingman shift 5 Left Stores shift 6 Centerline shift 7 Right Stores shift 8 Left Wing shift 9 Fuselage shift 0 Right Wing View Modifiers down arrow Look Back/Tilt Down left arrow Look/Pan Left up arrow Look/Tilt Up right arrow Look/Pan Right 9 Move Camera In 0 Move Camera Out shift = Optical Zoom In shift - Optical Zoom Out Simulation Environment shift escape Exit Flight control F Fast-time Toggle Escape Reset Current Mission P Pause Flight control E Earlier Time control L Later Time control N Night Time control J Calibrate Joystick control U Unlock Replay Views control I Hide Instrumentation Radio Voice Messaging shift G Ground Control shift T Control Tower shift O Flight Ops shift C Approach Control shift L Landing Signal Officer shift ' Net Radio Message Wingman Commands (shift modifies commands for wingman #2) Engagement F1 Help Me F2 Engage/Protect F3 Resume Mission F4 Go Home Attack Formations F5 Bracket Left F6 Bracket Right F7 Split High F8 Split Low Standard Formations F9 Echelon F10 Trail F11 Combat Spread F12 Lead