Future Cop: LAPD Preview for Macintosh http://www.FutureCop.com/ 10/8/98 Notes: - Future Cop: LAPD works best with a video board that supports 3D acceleration. 3Dfx-based boards are supported using Glide and ATI-based boards (with Rage Pro or newer chipsets) are supported using QuickDraw 3D RAVE. - Future Cop requires a video card that supports Thousands of colors at 640x480 (or higher). - Future Cop runs best on a 603e (or better) processor at 180mhz (or higher). - Future Cop requires 32 megabytes (or more) of physical RAM. - If the game runs slowly on your system, try decreasing the resolution in the Preferences dialog box. - Press the Escape key to get back to the front end while you are playing. - Future Cop runs best with gamepad-type controllers or a keyboard, but analog joysticks and the mouse are supported in case you want to try using them. Playing split-screen with just one keyboard is a problem because most keyboards can only handle 2 or 3 keys being pressed at once (and usually when there are two people playing on a keyboard at the same time they need more than 2-3 keys to be pressed at any given moment). It is best to use a gamepad controller for at least one of the players in a two player game, if you have one. - Network Play on Mac has some limitations: you can't play against Windows users, it only works when you have a GREAT connection (i.e. you are on a LAN), there is no direct modem-to-modem play (until Apple support modems in NetSprocket), and there is a very long delay when you try to Join a game (using TCP/IP) at a bad address (or the host hasn't started hosting yet) because of a problem with the current version of NetSprocket. - Press the Help button for a slide show that tells you what to do (there are two slide shows, one for Crime War and one for Precinct Assault). Don't forget that you can transform from a Walker to a Hovercraft by hitting the Action and Change Target keys at the same time!