Gorky 17 Macintosh Demo Thank you for downloading Gorky 17 for your Macintosh. We hope you will enjoy this demoversion. The full game is shipping now and is availble in localised english, german, french and spanish versions. Contents 1.0 System requirements 1.1 Starting the game 2.0 Controlling the party 2.1 The inventory screen 2.2 Collecting and using items 3.0 General Rules 3.1 Character Movement 3.2 Selecting and using weapons 4.0 Credits 4.1 More information on Gorky 17 1.0 System requirements Gorky 17 requires a G3-Mac at least and at least an 8 MByte gfx board (however a 16/32 MByte gfx board is highly recommended). In case you only have OS 9 installed on your Mac, you should also have at least 160 MB of free Memory. If you use OS X, the game is fine with the minimum system requirement (128 Mbyte RAM) to be able to run OS X. The Game is using a Carbon Executable, which runs under both OS 9 and OS X. Gameplayers who are still using OS 9 need to have CarbonLib installed. You can download the latest CarbonLib from Apples support website. If you want to use the 3D Hardware Renderer, you should have OpenGL for Macintosh installed. V1.2 is recommended (pre-installed for OS X). 1.1 Starting the game After the game archive is fully unpacked you can play the game from your Gorky17 Demo folder. Using the Gorky17GUI you can choose if you want to use the 3D Hardware (OpenGL) or the Software Renderer. It should be noted, that on some Hardware, especially on old ATI Rage Graphics Cards, the OpenGL Renderer is quite slow on OS X. If you encounter this problem - which is related to Driver problems - either play the game under software rendering, or play it under OS 9, where the problem does not appear. A faster CPU also will definitely help. Please note that for running Gorky 17 you should have at least 200 MB free Harddrive Space, better a bit more, as the game uses temporary files and Virtual Memory extensively. 2.0 Controlling the party Your characters are mouse-controlled. Point to where you want the character to go and click. The leader will go there and the rest of the party will follow. If you decide to select a new leader, just point at the character and click. YouÕll see a green circle confirming your seleced destination. If a red circle appears, your party canÕt access that particular location. Sometimes youÕll see a cross blinking on the entrance to a building. This means that you have access to it. When you place the cursor over the entrance it will change to the door icon. Click and your party leader will enter the building. 2.1 The Inventory screen Click on an inventory icon on the control panel to open the inventory screen. Here you can conveniently examine carried items and equip your party. There are three groups of items which characters can carry: 1 - Weapons and ammo 2 - Healing items and armor 3 - Others items In the upper-left corner are three buttons to switch between the three groups. Each character has a separate bag for weapons and healing items but all characters share the groupe 3 items (Other Items). HereÕs an example: if one of the party has a key everyone can use it, but if he has a flame thrower no one else can use it. A list of available items is displayed on the left. If thereÕs more than one of an item, itÕs displayed in the upper-right corner of the icon. In the center of the screen there are two slots - one for a characterÕs hand and one for his torso. You can put a weapon into your characterÕs hand or suit him up in armor by simply dragging the appropriate icon on to the slot. To get a short description of the item, right-click on its icon. You can switch to a different charcter by clicking on the icon of his/her portrait. Give an item to a character by dragging the item icon on to the characterÕs portrait. If more than one of these particular items is available, you will be prompted for the number of items you want to give. 2.2 Collecting items You can discover a lot of useful items while youÕre cautiously exploring the city. TheyÕll start to blink when your party approaches. Right-clicking on the item will give you the option to pick it up. You might even find a well-laden chest. Right-click on the chest and youÕll get the option to open it. When it opens up, a list of the items within will be displayed. You can select any item you want or even take them all! Using items Sometimes a usable item will be marked by a blinking cross. If you right-click on the item, youÕll get a short description and a menu telling you just how you can use it. One simple example: clicking on a door will give you the options ãOpenÒ or ãCloseÒ. 3.0 General rules Combat in Gorky 17 is turn-based. You, the player, usually have the first turn, then come the monsters, then you, and so on until one side emerges bloody, but victorious. Battle is played on a screen which is divided into squares. These squares determine the characterÕs walk range (how many squares your character can walk in one turn), the monstersÕ walk range and weapons/monster attack ranges. Sometimes there are obstacles which players and monsters canÕt cross. Every character in the party must survive combat - if even one of your characters gets killed, the game is over. To win a battle you must kill all the monsters. Under some circumstances, you might have to defend one special member of your party, an NPC, an item or a section of territory. Action in combat: Here are the rules. Ready? USE INVENTORY - you can only use the Inventory before you shoot, push, heal or defend. GIVE - you can only give something to another character before you shoot, push, heal or defend. You can execute this option many times. SHOOT/USE WEAPON - you can do this once per turn and only if you havenÕt healed yourself or another member of your party during the current turn. HEAL YOURSELF/SOMEONE - you can do this once per turn and only if you havenÕt used a weapon, pushed an item, or defended during the current turn. PUSH - you can do this once per turn and only if you haventÕt used a weapon, healed yourself or another character, or defended during the current turn. DEFEND - you can do this once per turn and only if you havenÕt used a weapon, healed yourself or another character, or pushed an item during the current turn. Keep in mind that after youÕve used DEFEND, you canÕt do anything else - youÕre in a defense position and canÕt walk. FACING - you can face your character at any time. OPENING CHESTS - you can open chests at any time during combat by standing on the next tile and clicking on the chest. WEAPON STATISTICS, PERSONAL STATISTICS - you can check these at any time, just like the Exploration mode. All you have to do to go into action is to click on the appropriate icon. But (and hereÕs something unique) you can still change your mind half-way through by clicking on a different action icon. HereÕs an example: if you already chose to shoot - i.e. youÕve selected a weapon and are ready to blast away, but you decide to give an item to are characters instead, simply click on the GIVE icon and your enemies will breathe a sigh of relief - no firepower coming at them! ThereÕs another way of canceling an action, but with a slight difference - just right-click. The difference here is that if you right-click without actually doing anything first, youÕll find yourself in the shoot mode right away! 3.1 Character movement The walking range per turn is limited for all characters, both player-controlled and monsters - in other words they have ãwalk-pointsÒ to spend. ItÕs your call how you spend walk-points - you can advance a little, shoot, then retreat, or use all your walking points before you start shooting. If you click on a character or a monster, youÕll see a green area which tells you how far your character can go. 3.2 Selecting and using weapons In any battle you can only use a weapon once per turn, except in some special cases like ãCounter AttackÒ, where you can really do some extra damage. Select your weapon using the Quick Select Bar (remember, thatÕs the arrow-shaped icon and weapon/item displayed lower screen). To use a weapon which is displayed, just click on it. To get an available weapons list, just click on the arrow icon. When you select a weapon the cursor changes to a cross-hair sight and youÕll see red squares representing the shooting range of that particular weapon. The yellow squares represent the weapon effect area. This means a monsterÕs in range of your current weapon when itÕs on a yellow square (for example, a pistolÕs one square distant and an Uzi is three). Always remember to pay attention to your scope sight - the more red you have in the circle, the better you change of hitting your target. When youÕve checked all this, then you can shoot - just click on the monster you want to hit. If you do try to shoot outside the red area youÕll get an ãOut of rangeÒ warning, and the weapon wonÕt shoot. Re-aim and you try again. If you donÕt have ammo for a particular weapon it wonÕt fire, so select another weapon and try again. 4.0 Credits Gorky 17 for Windows is (c) by Metropolis/Topware Interactive AG. The Mac-port is (c) e.p.i.c interactive entertainment gmbh. The implementation of the port was done by Steffen Haeuser. 4.1 More information on Gorky 17 If you are looking for more information on Gorky 17 for the Mac please visit our homepage at: http://www.epic-interactive.com You will find detailed information on the gameplay and many screenshots in the projects section.