Sin ReadMe File
CONTENTS
Getting Around Freeport
a. Basics
b. Movement and General Controls
c. Dying
d. On-screen information during
gameplay
Setup
a. The Basics
b. Main Menu
c. Game
d. Controls
Multiplayer Sin
a. Join Multiplayer Game
b. Start Multiplayer Game
c. Multiplayer Setup
d. Dedicated Servers
e. GameRanger
f. Miscellaneous
====================
== I. The Story ==
====================
12.05.35. 2:48am.
Had a strong glass of bourbon and crashed hard tonight, despite the noise on the street. I guess you get used to it after a while living in Freeport, but something was definitely different out there. No peculiar is more like it. Thats what must have caused my strange dream. Man, was that a weird one I want to get it down on paper but its tough to put into words. It sounds dramatic an all but man, it was so frigin real. The moment I threw off my specs and pressed my palms against my burning eyelids, it felt like it was the calm before the storm. And then I passed out
All was quiet except for a faint but noticeable murmur of a power generator. I took a slow step out of the shadows, looking to my right and left down each corridor for any potential danger. But this wasnt a usual route around the sector looking to bust armed U4 pushers. This was a real war for some reason, but there was nothing here but very subtle screams in the distance, gun blasts, explosions, then more screams.
Then it kicked in that adrenaline rush from hell. I bolted down the metallic hallway with a 1000 years of rage on my shoulders and seven hand-held CB-22 rockets in my backpack for each of the souls Ill take in the next half hour the lives Ill devour to make me stronger, and impenetrable. As I ran, fitted in armor and conviction, the familiar war sounds become louder and fed into my fury. The screams were almost unbearable at this point. The moment I turned the corner into a room with this powerful blue light, blood and chunks of flesh sprayed onto my pants from the poor disemboweled CORPS soldier to my right, opened by a shot from an above tier and a keen eye. A hoard of mutated bodies without faces eclipsed the light and turned to me, armed with guns, bombs and claws and the chase was on. I pulled a quick 180 and leapt across the separation in the floor, only to duck behind a crate to turn around and open fire. Four down. Time to move. I quickly scrambled outside under the angered sky with bullets darting past both my ears. One gets me in the shoulder but proves tolerable. I found myself cornered with nowhere to go except into a sea of death, already a graveyard for many dead soldiers. I dove in while more bullets burrowed into my suit and skin and bone. Just as I thought I was safe, I heard a splash only to look over my shoulder and see three desperate beasts, but these animals had faces. And they were scared, too. Were they after me or were they running from fear themselves? I immediately unleashed four more demons from my barrel, three meeting their destiny. Although victorious, I choked on the thick water, blood, and flesh that surrounded me and died just the same. As I floated slowly to the surface, a womans laughter came from somewhere above as if I was part of an experiment or something like I was in a test-tube. And then I woke up in a cold pool of sweat.
It is the calm before the storm. My God, it is the calm before the storm.
1.02.36. 8:20pm
Happy Frigin New Year. Two days in and I almost blasted my first punk in 36 already. That kid musta been smacked out pretty good to kill a cop just to get to his cruiser. An all this right in front of the neon glow of the Starck Club. Thankfully, his hands were shaking so bad he missed me by a mile. Dumb punk didnt realize his life was already over before he even left the rock he climbed out from under. I chased the junkie into the club but lost him in the crowd. Got him on the cams though, so Im sure hes arrested by now. I ripped my leg open when I slipped on the floor there were broken vials of U4 all over the place, man. I guess kids arent even going to the bathroom to jack up anymore. Damn You know, I think that dead cop worked with my dad at the FPD at some point. His name was McPherson or something like that. Poor bastard. Got there too late was already slashed ear to ear. Nothing I could do Its funny, actually, getting used to this good guy shit. Looking back it very well could have been me lying in the streets with a fatal case of lead poisoning. Who wouldve ever thought that Id be crossing over to the other side, patrolling the same blocks I used to run gangs on. Im sure all the Young Masters and Warriors are dead now, anyway. Life sure is strange the way things come full circle...
2.22.36. 11:43pm.
Tonight was one of those nights that make you wonder how it ever got so bad. I swear its not even midnight yet and already the citys gone to shit. I musta grabbed my Mag three times within an hour because of these damn punks jumping out of the shadows. Two of them even tried to shiv me dumb bastards. If they were zombies, that would be one thing, but this tainted garbage just completely freaks them out altogether. Even nailing those dirtbags Mancini and Kong last week hasnt slowed down the flow of U4 any and I know theyre behind a good chunk of the Freeport flow. I shouldve popped Mancini a couple years back when I had the chance what a wanna-be, that guy.
3.13.36. 1:10pm
SinTEKs been all over the news again. Looks like theyve bought out yet another major petroleum company in the Middle East for a zillion dollars or something. These guys are everywhere, man: chems, oils, computers, pharmaceuticals, genetics and now as a SEC-Force Op as well. Unbelievable They may be have their greedy hands in all kinds of pie but Id do anything for a night with Dr. Sinclaires daughter. Man, is she hot or what whats her name? Oh ya, Elexis. Elexis Sinclaire. Hmmm.
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== II. Hardcorps Brief: Classified ==
=====================================
Excerpts from Sgt. Markgyvers and Sgt. Grues New Recruit Lectures, 2036.
"Grizzled Hardcorps veterans have been passing on their hard-earned knowledge about the scummy Freeport underground for years. And now its your turn, greenie. So pay attention the tips and insider information taught here will almost certainly save your hide some day, kid."
Heads-Up Display (HUD)
----------------------
"The most important tool we provide you with here at Hardcorps is your OT-class integrated Heads-Up Display. I assume youve all received your standard issue eyewear? Good."
"Its most basic function is to keep you aware of your health and munitions status, including armor levels. However, we at Hardcorps have enhanced the HUD to be something a bit more powerful. And judging by this sorry lot I see before me, youll need it. This HUD will save your lives many times over."
"It keeps you in constant contact with Hardcorps HQ. It allows us to be a second pair of eyes and ears. Now, dont break them! They cost more than your lives."
Aiming
------
"Learn how to aim. Aiming wildly will waste ammo and probably get you shot. Besides, to really take down an assailant, you want to get a good clean headshot. Even main body wounds will do more damage than shots to the arms and legs. You have the ability to use deadly force. Do it, or die."
"Watch out for criminals with body armor, though. While shooting them in armored sections, you wont get the satisfying reward of seeing their wounds. If you arent seeing blood and guts, then youre not doing any damage to them, just to their armor. Remember that next time youre up against someone who doesnt seem to be dying."
Looting the dead
----------------
"When youre out on a field mission, you cant afford to be choosy. Any health-kit is a welcome one. And that goes double for ammo when your clip is out and armor when youre flak jackets had all it can take. Just make sure your opponent is dead before searching for supplies."
"Dont be squeamish, simply walk over to your fallen foe. Your HUD (Heads-Up Display) should quickly analyze and display any items the villain may have been carrying. Just hit the USE (U) key to grab all the useful items."
Armor
-----
"Every good security officer quickly learns the value of good armor. Use it, wear it, and love it. And when it wears out, pick up another set immediately. If you cant make it back to Hardcorps Headquarters, look around for a handy ammunitions rack or even loot a perps body if necessary. Youre no good to us dead, kid."
"If youve gotten especially low, you may want to pay even closer attention to where you aim. After all, the next felon you kill could provide you with a great flak jacket if you avoid shooting him in the chest. Remember that next time youre all alone behind enemy lines."
Basic Inventory Usage
---------------------
"You know what I cant believe? A known felon escaped one of our very own Hardcorps officers last week by simply locking a door behind him. The worst part is that our officer had the key to said door in his possession he just forgot to use it!"
"Ill not have any of my students doing something so idiotic. Class, repeat after me: I will always make good use of my inventory. I wont forget when I have useful items. I wont ignore my HUD when it tells me Ive picked up something. I will frequently check my inventory using my INVSHOW (F2) key."
"Good. Now say it again. And again."
Pay attention and use your environment
--------------------------------------
"I dont know how many times Ive had to say this, but stop and take a minute to look around every once in awhile. I fail to understand why our cadets insist on blowing security doors up rather than simply stepping over to a nearby keypad or computer to unlock it instead."
"Youd be absolutely amazed at how many people, businessmen and criminals alike, will simply leave their computers and consoles logged in. Simply step over to one and youll find that many of your problems can be solved with a few simple key presses."
"While you can receive more advanced console training from Major Aldie, most user interfaces these days have been standardized. Simply hit your USE (Return) key to begin, and hit Escape (ESC) when youre ready to stop."
Strafing
--------
"Learn how to strafe. Itll save your neck many times over. Theres no better way to avoid a perps weapon fire than to simply sidestep as he shoots. Just dont forget to fire back.
"For those of you who have never strafed before, please sign-up for Sgt. Wieders advanced class when you get a chance. But for now, just remember that holding down your STRAFE (Option) key allows you to sidestep those nasty projectiles. Advanced students learn how to use STRAFELEFT (Left Arrow) and STRAFERIGHT (Right Arrow) to fine-tune their abilities."
Ducking and hiding
------------------
"This aint no simulation those are real bullets with your name on them. So dont stick around and let them find you! Get out of the way and re-evaluate your situation. Just dont expect those criminals to sit and wait around for you to come back and play."
"And while I know you all think youre the toughest thing around, let me tell you something. Oftentimes, a little thinking and stealth will win the day where running-and-gunning does not. Look before you leap next time, will ya? I dont like to waste all this time training you only to watch you die."
Reload often
------------
"Youd think that I wouldnt have to bring this up, but Ive seen too many young cadets die out in the field to ignore it. They simply forget to reload their clip before heading into a firefight. Oh, sure, they try to reload in the middle, but really, how easy do you think it is to reload with a dozen punks trying to mow you down? Just dont do it youll thank me in the end.
"Before rushing around that corner in a dark alley, simply check your clips ammo. Your HUD keeps track of the exact number, right on the current weapons display. Just hit your USE (Return) key to reload that clip, and youre good to go."
Mission Status
--------------
"Be aware of your status at ALL times. Ill say it again, be aware of your status at all times. Your HUD has a mission status function for that very reason. It was designed to be a simple, convenient way for you to get the most up-to-date information about your current mission objectives. Yet some of you seem to think that its not really necessary and you can simply do anything youd like."
"Wrong. If we change mission priorities in the middle of hostile territory, it could be incredibly dangerous for you to simply continue following the orders you got at the initial mission briefing. Things change out in the real world, cadets, and youre going to need to understand that"
"Simply hit your Mission Status (F1) key and youll be able to tell at a glance what your current orders and objectives are. Dont grumble, just do it."
Conserve Supplies
-----------------
"Ammunition doesnt just grow on trees! Start using your ammo wisely, and youll be sure to come away with your life. You never know when you might need those last few shells"
"And stop shooting things that cant be shot! You think that magnum of yours is really doing to do a lot of damage to the state-of-the art bio-metals coming out of places like SinTek industries these days? Think again. Why, the Langs Heavy Munitions catalog this quarter listed gun turrets and mobile weaponry thats been created out of nearly-invincible materials. A pop gun like yours wont stand a chance against heavy machinery like that.
Use Your Tools
--------------
"What good is a sniper rifle if you don't use the scope? Answer me that. To this day, I cannot believe how many of our raw recruits go running off half-cocked and never even use the scope our boys in the lab have rigged up. Believe me, there's nothing more satisfying that seeing the veins in the whites of their eyes as you pull that trigger."
"When you've already readied your rifle, simply hit the Sniper Rifle button (0) again to use the scope. Hit it again to return to your regular view. And so forth. You'll be covering walls with blood in no time."
Disable Your Opponent
---------------------
"Sometimes it's easier to disable your opponent rather than killing him or her outright. When you're up against some heavy artillery and you've only got your standard issue L2-357 Magnum, you don't have many choices left. So shoot 'em where it counts - their hands. There aren't many people out there who can hold onto their weapons when their hand has been filled with lead. Aim carefully, but the rewards can be dramatic and satisfying."
"Be careful out there. Those criminals aren't as dumb as they look - they'll try to disable you if they can as well. Stay calm, ignore the gripping pain, and grab your weapon again if you ever drop it. It's your only chance for survival - no weapon, no life. Got that?"
Hostage Situations
---------------------
"You young punks all think this police work is about rushing in, guns ablazin'. Well, it just ain't so. Often, there are innocent people involved who need your help and protection. And we run across a couple dozen hostage situations every year. So pay attention, what I'm about to tell you could save more lives than your own."
"First, take out all visible resistance. An innocent bystander or worse, a hostage, isn't likely to get far with gun-toting criminals in the area. Then, when you're sure the coast is clear, just run over to the nearest innocent and hit your USE key. They're not dumb, they know how to run... You just need to let them know that things are under control."
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== III. Installation ; ==
=========================
There is no special installation process. However, you must make sure that you have the latest versions of InputSprocket and OpenGL from Apple Computer.
You can find Apple's web site at http://www.apple.com/.
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== IV. Getting Around Freeport ; ==
===================================
a. The Basics
-------------
The default configuration for Sin assumes that you are using a keyboard and a mouse for your control.
Think of the keyboard as controlling your body, and the mouse controlling your head. With the keyboard, you can walk forward, backwards, and from side to side. With the mouse, you can look up, down, left and right. When you combine the two, you are able to move and look in any direction you wish. This provides the most accurate method of aiming, which is essential for playing Sin.
Using the menus, you can change your settings to be whatever you like. See Section V.
When you start Sin, it will prompt you for a login name. Simply type in your player name, and Sin will store your saved games and configuration under that name. Other friends and family members can logon with different names, as well.
NOTE: We recommend that you play Sin with a 3-button mouse for best results. For many of these mice, you may need USB Overdrive
The default keys are as follows:
up arrow | Walk forward |
down arrow | Walk backwards |
left arrow | Strafe Left (sidestep left) |
right arrow | Strafe Right (sidestep right) |
C | Duck |
U | Use |
Spacebar | Jump |
Return | Use Inventory Item |
[ | Previous Inventory Item |
] | Next Inventory Item |
Mouse1 | Fire |
Mouse2 | Strafe |
Mouse3 | Walk forward |
/ | Next Weapon |
F1 | Mission Status |
F2 | Inventory |
F6 | Toggle 3rd-person view mode |
b. Movement and General Controls
--------------------------------
Walking: Use the four arrow keys or the mouse to walk around. To walk steadily forward, hold down the forward key (up arrow or Mouse3). Turn left or right by sliding your mouse in the direction you wish to turn.
Running: To run, simply hold down the RUN (left Shift) key to increase your speed. If you prefer to always run during the game, open the Main menu, then the Controls menu, then the Game Options menu, and select Always Run.
Vehicles: Within Sin, you can occasionally drive or ride in different vehicles. Depending on the vehicle, you may have no control over the direction or speed at which youre travelling.
Shooting: Press the ATTACK button (left mouse button) to fire. Hold the ATTACK button down to keep firing. Note that shooting different body parts in Sin causes different amounts of damage. Thus, shots to the head will kill an opponent faster than shots to their body. You can immediately tell when youve hit an enemy, since the body part you hit shows damage. Also, you can shoot weapons out of enemies hands by shooting the hand holding the gun. Be careful - they can shoot your gun out of your hand too! You can pick it up again, but you'll be without that weapon until you do.
Looking Up and Down: Sin has Mouse Freelook enabled by default. By simply moving your mouse forward or backwards, you are able to look up and down. You can change this behavior through the Player Controls menu.
Ducking: Press and hold down the CROUCH (C) key to duck. You can also push your forward button while ducking to crawl forward. When you release the CROUCH (C) key, you will return to an upright position.
Jumping: Simply hit your JUMP key (Spacebar) to jump. You jump farther if you're moving forward at the time or if you're running. You jump higher if you're moving up a slope.
Strafing: Use the STRAFELEFT (A) and STRAFERIGHT (D) keys to sidestep to the left or right. This is nearly essential for avoiding incoming projectiles, or gun blasts from enemies.
Picking Up Objects: To pick up items, weapons, and power-ups, simply walk over them. If you are unable to pick something up, it means you already have the maximum amount possible for that object.
Using Objects: To open doors and use objects in the world, simply walk up to the object and press the USE (U) key.
Reloading: To reload your weapon, just hit the USE (U) key while away from any walls or doors. This will re-fill the entire clip for that weapon.
Looting Your Kill: After you kill an enemy, move over its body and if they are carrying anything it will show up on the screen. While standing over them, press the USE key (U) to strip them of items, armor, and health. Any weapons they drop you can pick up by walking over them. If you are unable to pick something up, it means you already have the maximum amount possible for that object.
Armor: Both you and the enemies you face can wear armor. It provides protection from being shot, and is area-specific. Thus, a flak jacket only protects your torso, and a helmet protects your head. This also applies to enemies. While shooting an enemy, if you dont see wounds and damage appear on the area you shot, its probable that hes wearing armor. Once youve depleted the armor, youll be able to do real damage to the enemy.
Selecting Items in Inventory: Use the arrow keys to cycle through items in your inventory while in the inventory screen (F2). Press the Escape (ESC) key to select a highlighted item.
Consoles: Throughout the game, youll encounter computers and machines that you can interact with. Simply walk up to the computer and hit the USE key (C). You can then control the menus via the arrow keys, and even type things on some consoles using your keyboard. To exit a console, simply hit Escape (ESC).
Mission Status: Hitting your Mission Status (F1) key will show your current mission objectives. It will be automatically updated with information as you accomplish or fail various mission objectives.
Talking: To communicate with other players in multiplayer, press the TALK (T) key and type in your message. Press Return when finished and your words will appear at the top of the screen.
Sniper Rifle: When using the Sniper Rifle (0), you can zoom in by
hitting your Sniper key (0) again. Zooming out is done the same way.
c. Dying
--------
Each time you enter a level Sin automatically saves the game. When you die, press the Return key to pull up the Load Game menu. Select the first game name on that list to restart at the beginning of the last level you entered.
d. On-Screen Information During
Gameplay
----------------------------------------
HUD: You, as John Blade, have a digital Heads-Up-Display integrated into your glasses. It has the ability to be dynamically updated with a wealth of information, including updates from your side-kick, J.C., and your current health and ammo status.
Status: Your status is shown as icons floating in your view at the bottom of the screen. There is an indicator for your health, armor, ammo for the current weapon, and currently selected or readied item or weapon.
Picking up items: When you pick up something new, an icon will briefly appear at the bottom of the screen with a picture of that item. To view your entire inventory, press the Tab key. Maximizing the screen (+ key) may remove the Status Bar from your viewing area. To get it back, simply press the - key.
Crosshair: Your HUD displays a crosshair on your field of view. This is almost essential for proper aiming.
Messages: Your HUD also displays messages about your current situation. Some messages appear at the top of the screen. These are non-critical, and tell you that you've picked up an object, or you've died in an interesting fashion (multiplayer games). Certain messages will appear in the middle of the display. These are always important, and you do not want to ignore them! Examples are "You Need " and a picture of the item, or "Crouch here," etc.
Console: Pressing the tilde key (~) will pull down the Console window. This is a special area that lists all of the game messages, and allows you to give Sin commands that cannot be entered through the menu. This is intended for advanced users only.
Inventory: Press your INVSHOW key (F2) to access your inventory. Use the arrow keys to move through the list. Once youve selected the desired item, hit Escape (ESC) to return to the game. That item is now your primary item and your status information will update to show an image of it. Press the INVUSE (Return) key to use a highlighted item. Weapons and items are "readied" in this manner. For example, you can select or ready an item before engaging the enemy. Then at the appropriate time you can quickly use that item by pressing the INVUSE (return) key.
===================
== V. Setup ==
===================
a. Main Menu
-------------
When you start Sin, you will be presented with a login screen. Type your name at the login and hit Return. Use the up and down arrow keys to navigate through the menus, and press the Return key to select. Each Main menu function brings up a list of secondary menu items. If you have problems using the secondary menu selections, please refer to the message banner at the bottom of the screen.
GAME: Start a new single or multiplayer game, load, or save a game, or view a demo.
CONTROLS: Change your video and audio settings, set general game options, and customize your key configuration.
HEADQUARTERS: Not available in this demo.
CREDITS: See the people who actually made the game.
QUIT: Exit the game or logon as a different user from here.
b. Game
--------
NEW GAME: Under New Game, you can select a variety of skill settings that range from really easy to "rock your world" hard.
Rookie: This is meant for kids and grandmas
Officer: Most people should start Sin at Medium skill
Hardcorps: Not for the slow of mouse, weak of heart, or anyone else afraid of dying.
LOAD GAME: Select Load Game to pull up the load game menu. The first name on the list is an auto-saved game. Selecting this puts you back at the start of the last level you entered. Use the arrow keys to move down to the game that you wish to load and press the Return key.
SAVE GAME: Select Save Game to access the save game menu. Using the arrow keys, move down to an empty slot, or one you don't mind writing over and press the Return key to save. Sin will generate a name for you with title of the level and the current time.
VIEW DEMOS: View a pre-recorded demo of the game.
MULTIPLAYER: There are two main ways to play Sin with other people: LAN (Local Area Network) or TCP/IP over the Internet. This menu provides three options: Join Network Server, Start Network Server, or Network Server Player Setup. Please see the detailed multiplayer section below (V.).
c. Controls
-----------
VIDEO CONTROLS: Here are controls for changing your video driver, screen resolution or video mode, brightness, screen size, window or full screen mode, texture mode, and accessing the advanced video options. To change an option, simply arrow to that option, then press the right or left arrow keys to adjust. Then, after making all of your adjustments, arrow to 'apply' and press Return. When changing video settings, Sin may blink from the screen, or the game console may appear. This isn't unusual. After a moment of this, the game should resume normally. Once you hit 'apply' to commit all of your changes, the game will reload the map to incorporate the new settings, and this will take some time as well.
Video Driver: You have two choices under Video Driver. These are Software and OpenGL.
Software: If you do not wish to use OpenGL as your renderer, the game will run (more slowly) using the software renderer.
OpenGL: With the assistance of OpenGL drivers, Sin runs in 16 bit color, with colored lighting effects, cleaner graphics, and improved translucency.
Video Mode: Many video modes are available to you through this menu. Your system may not support many of the video modes provided by Sin.
Screen Size: The screen size slider controls the size of the game area on the screen. Reducing the screen size will usually result in higher performance.
Brightness: The brightness slider controls the brightness of the screen. Its effects are immediate under software. When using OpenGL, select "Apply changes" after modifying the brightness.
Fullscreen: This selects fullscreen or windowed rendering. Fullscreen mode availability is dependent upon the type of graphics adapter installed.
Texture Mode: There are 3 possible options: 16-bit, Auto, and 8-bit. 16-bit textures will result in the best image quality, but may cause slow performance on older machines. The Auto setting provides slightly lower image quality, but significantly faster performance. 8-bit textures will result in reduced image quality, but provides the best performance.
***IMPORTANT: If Sin appears to be running slowly in 16-bit mode, changing this option can provide much better performance.
***NOTE: 16-bit software has not been included in this demo version of Sin. It will be included in the full retail version.
Apply: Selecting this option "applies" any modifications you make to your video configuration.
Reset to Defaults: Resets all of the video options to their default settings.
Advanced Video Options: This allows you to change various special effects settings within the game. Turning off these effects will increase overall performance.
Bring Up Console Interface: This allows access to the game console. This is for advanced users.
AUDIO CONTROLS
Here you can adjust your audio settings.
SFX Volume: Using the left and right arrow keys moves the slider bar to increase or decrease the volume of your sound effects.
Music Volume: Using the left and right arrow keys move the slider bar to increase or decrease the volume of your music.
Sound Quality: Select low quality for 11 kHz sound and high quality for 22 kHz sound. Using low sound quality may increase the performance of Sin on your machine.
CD Music: Use the left and right arrow keys to turn CD music on or off. Turning the CD off will not change the performance of the game.
GAME OPTIONS
Here you can adjust the standard game options such as your mouse options, customize your keyboard settings, and restore all your control settings to their defaults.
Mouse Speed: This allows you to adjust your mouse sensitivity. The higher you set this the faster your character will turn in relation to mouse movement.
Always Run: Set this to Yes if you do not want to hold down the Run button in order to move quickly.
Invert Mouse: This gives your mouse "airplane-style" controls. This means that pushing the mouse forward "noses down" and pulling it back "noses up." Some people prefer this control technique.
Mouse Filter: Enabling this variable will cause the mouse movement to be smoother but there will be increased latency between the actual mouse movement and movement in the game.
Lookspring: Returns your view immediately to straight ahead when you release the look up key, look down key or mouse look. Otherwise, you must move forward for a step or two before your view snaps back. Lookspring does not work while you are underwater.
Lookstrafe: If you are using the look up or look down key, then this option causes you to sidestep instead of turn when you try to move left or right.
Freelook: With this option enabled you no longer have to press the mouse look key to look up and down while using the mouse. This allows free-form mouse movement in all directions, at all times.
Crosshair: You can choose between several different styles of targeting crosshairs.
Handedness: You can choose whether you are right or left handed, or whether your hands will be displayed at all (center).
HUD Layout: Choose where your heads up display is shown on the screen.
Dialog System: You may choose to turn on or off the text and voice dialog within the game. Note that many puzzles and sequences are much harder to follow if you cannot hear or read (or both) the dialog within the game.
Customize Controls: Selecting this option will bring up a second menu that lists all of the game controls. Use the arrow keys to move through the list. Press the Return key to select a control to change. Press the appropriate key or mouse button that you wish to use for that control. If you want to go back to the original controls, go to the previous menu and select Reset Defaults.
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== VI. Multiplayer Sin
==
===============================
Sin's "Multiplayer" allows multiple players to Return a game together, over the Internet or on your local area network.
The most popular way to play Sin Multiplayer is a Deathmatch, which has no computer-controlled characters, just player versus player! The goal of the game is to kill your opponents more often than they kill you. Each kill counts for one "frag", and if you kill yourself then you lose a frag, thus it's not a great idea to jump off of tall buildings or shoot rockets at your own feet.
After you die, press the Space Bar to reappear, or "respawn", in the game. You'll be brought back at one of several random respawn locations. Throughout the map you will find different artifacts, such as weapons, ammo, health and armor, that are needed to be successful at destroying your enemy. When starting a Sin Multiplayer Server, you have the option of making weapons disappear when you pick them up and re-appear after time (length of time depends on item), or they can be made to stay put at all times so your Deathmatch experience is a true Sinfest!
MULTIPLAYER MENU
JOIN MULTIPLAYER GAME - Allows you to search for and join a game.
START MULTIPLAYER GAME - Allows you to launch your own server.
MULTIPLAYER SETUP - Allows you to customize your appearance.
a. Join Multiplayer Game
-----------------------
In the Join Multiplayer Game menu are two options that will help you locate and join network games. The first is Server Address Book, which is used to store and recall the IP addresses or hostnames of Internet servers. The second option you have is Refresh Local Server List, which will display a list of servers running on your local area network as well as any you have entered into your address book. To add servers to your address book, simply move down to an available spot and type in the hostname or IP address of the server.
To search for and connect to a server on your local area network or the Internet, simply select the appropriate List Refresh Option then press Return on any of the servers that appear under Connect To.
You can also find servers and opponents on the popular GameRanger service. See item f. "How to Play Multiplayer Sin on GameRanger"
b. Start Multiplayer Game
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The Start Multiplayer Game menu option is for configuring and launching a Sin server. There are many options in Multiplayer Sin which make the game behave differently. When you have finished choosing all of the options listed below, press Return or select Launch the Server to launch your server. Once the server is running other players can join your game.
GAME TYPE: Here you can choose the type of multiplayer game. For the demo only deathmatch is available, but look for other variations in the retail version of Sin.
SELECT MAP: This allows you to select the first map for your Deathmatch server. When either the timelimit or fraglimit are met, the server will advance to the next map.
HOST NAME: This name will show up in other players address books when they are joining your game.
TIME LIMIT: Set the number of minutes that the game will run before advancing to the next map.
FRAG LIMIT: Once any player attains this number of frags (kills) the game will automatically advance to the next map.
MAX PLAYERS: This option allows you to limit the number of players that may join your server.
Other server options that change the feel of the game can be found on the "Modify Deathmatch settings" menu. They are as follows:
Falling Damage: This determines whether or not you take health damage when falling from high places.
Persistent Weapons: Setting this to YES will make the weapons stay available, even after being picked up a player. This does not apply to other artifacts, such as ammo, health and powerups.
Weapon Switching: Set to either instant or normal. Instant weapon switching will change weapons without showing the "put-away" animations.
Allow Health: This option toggles whether health shows up in the map.
Allow Armor: This option toggles whether armor shows up in the map.
Allow Powerups: This option toggles whether powerups show up in the map.
Instant Powerups: Powerups take effect the moment you pick them up when this is set to YES. If its set to NO, you can store the powerup for later use, just like in single-player mode.
Infinite Ammo: When this is set to yes, you dont need to pick up ammo for your gun, and you will never run out.
Force Respawn: Forces the player to respawn 5 seconds after being killed.
Spawn Farthest: Switches between random spawning and spawning players in the furthest position relative to other players.
Same Map: When the fraglimit or timelimit is reached, the map will not advance to the next map, but will start the current map over.
Team Play: This option is not available in the demo.
Friendly Fire: This option is not available in the demo.
Fixed FOV: This will constrain the field of vision to the default setting when set to yes. If set to no, this option will allow players to set their own field of vision from the game console.
LAUNCH THE SERVER: This will start the server with all of the chosen multiplayer options.
c. Multiplayer Setup
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These options will allow you to personalize your player character, thus changing how other players see you in the game. Once you are satisfied with your player settings hitting ESC will move you back up a level to the Multiplayer Menu, saving your player setup.
NAME: This sets the name of your player. This way when you frag someone, they'll know who did it!
CHARACTER TYPE: This allows you to select whether you play as Blade, Elexis, or J.C. Only Blade is available for the demo, but look to play as the other characters in the full retail version of Sin.
UNIFORM: Uniforms, or skins, give your player a unique look. There are several uniforms for Blade that you can choose from.
d. Dedicated Servers
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Sin has the ability to run in a dedicated server mode. This provides the best speed and playability for Internet games, but doesnt allow a player to play on the same machine.
To run Sin in dedicated mode, add the string "+set dedicated 1" to your Sin command line. Also, add "+map <mapname>" as well. Example: "sin +set dedicated 1 +map sincitydemo"
You can modify the deathmatch settings on your server by using the "set dmflags <#>" parameter, also. The deathmatch flags available in the demo are as follows:
No Health
1
Weapons Stay
4
No Falling Damage
8
Force Respawn
1024
No Armor
2048
Instant Weapon Switch
4096
Simply add the numbers of the options you want, and you'll have the settings you want. For example, I usually use the command line "sin +set dedicated 1 +set dmflags 1024 +map sincitydemo"
Note that the maps that are included with the demo play best with the following numbers of players:
SinCity 2-8
SinDM6 4-16
e. GameRanger
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GameRanger is the Macintosh multiplaying online gaming service. The fastest and easiest way to meet and play opponents & allies across the internet!
Open the GameRanger folder in your installed SiN folder and double-click the GameRanger application. GameRanger will update itself to the latest version automatically.
If you're not already a GameRanger member, create a new FREE account now. You will need to enter a valid email address for your account details to be sent to you.
Log in to GameRanger - Enter in your account details and any other information required
Join an existing SiN game or host a new game. Double-click a SiN game room from the Games List to join an existing game or Choose Gather Game.. from the Chat menu to host a new game. As the host, you may choose some Extra Options for the game, such as the map to be played.
For additional information and help, please visit the website:
f. Miscellaneous
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SERVERINFO: If you pull down the console (hit the ~ key) and type SERVERINFO you will get back a list of the current settings for the server you are connected to. This list includes such things as map name, server name, time and frag limits.
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== VII. Technical Information ==
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General Requirements
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== VIII. Credits ==
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Sin was developed by Ritual Entertainment.
The Mac version of Sin was developed by Contraband Entertainment.
The Mac version of Sin was published by MacPlay.