Star Wars® Jedi Knight® II Jedi Outcast™ Demo Version 1.03 System Requirements: • MacOS 9.0 or later, or MacOS X 10.1 or later. • A PowerPC Macintosh, 333MHz G3/G4 or better. • 128 Megabytes of free memory • CarbonLib 1.4 or later (MacOS 9 only) • DrawSprocket 1.7 or later (MacOS 9 only) • A video card with 32M of VRAM and support for OpenGL Very Important If you have an ATi video card and are running MacOS X 10.1 through 10.1.5, you may encounter lock-ups or kernel panics, even with driver updates as recent as the July 2002 update from ATi. A driver update from ATi is imminent as of this writing. MacOS X 10.2 and higher are not affected and should run fine. Installation To install the game, simply copy the folder named "Jedi Knight II Demo" to the location on your hard drive where you'd like to put it. Star Wars Jedi Knight II Jedi Outcast Back Story Originally Documented at: www.lucasarts.com/products/outcast/html/spin.html WEEK 1 ------ Report from New Republic security chief on Bakura ------------------------------------------------- A complaint was recorded from nearby salvage operator working for the New Republic in the Endor system. The salvager was under contract to strip derelict Star Destroyers orbiting Endor, but when his team arrived they found no armor, shield generators, or power cores onboard the starships. New Republic records indicate that only the armaments were removed from these ships and all other systems should be intact. While the breach of contract issue needs to be settled by the Senate, a higher priority should be placed on locating the missing equipment. Report from Rogue Leader ------------------------ While returning from a routine patrol to Phaeda, Rogue Squadron encountered an old Sentinel-class Imperial shuttle near Cairn, but it was lost in the asteroid field. I want to request an intelligence report on all unaccounted Cygnus Spaceworks or Sienar Fleet Systems transports and landing craft sold to the Empire, as well as a list of possible current owners for this type of ship. I recommend increasing the New Republic presence in the Lenico system until this ship can be identified. It is unlikely that the starship is acting independently. Rogue Squadron is currently heading into the Deep Core to look into the connections between Admiral Horrsk and the rumors of rogue Imperial ships forming allegiances with the warlords in that region. WEEK 2 ------ Report from independent agent, Kyle Katarn ------------------------------------------ To: Mon Mothma From: Kyle Katarn Mission to Tatooine successful. Imperial recruiters have been rousted as planned. Imperial resistance greater than anticipated - please adjust pay accordingly. Remnant casualties low, but apparent ringleader dead (but not before he could rattle on about being "reborn," whatever that means). I have uncovered information that Imperials are searching for "Force sensitive" recruits. Next time you have a mission dealing with the Force, leave me out of it - Skywalker is your on-call Jedi. Report from NRI agent on Honoghr -------------------------------- Several sources report that Imperial Remnant forces have been consolidating in the Outer Rim under the leadership of former Imperial Navy Admiral Galak Fyyar. While the build- up is still relatively small, it could pose a threat to the New Republic should it continue. A background check on Fyyar reveals that he was known more for his technological innovation than his skills as a military leader during the time of the Empire. He worked closely with the Emperor before his death and disappeared for several years after Palpatine's death. It appears his prominence in the Remnant has grown significantly since he returned to action two years ago. WEEK 3 ------ Report from Senator of Varonat ------------------------------ Former New Republic officer Lando Calrissian recently approached the Senate to request aid in increasing Cloud City's security forces. He reported growing criminal syndicate activities in the city, but gave no evidence or details about the problem. We doubt Calrissian's intentions and motives, since he has not officially held a position at that mining colony since he left his post as Baron Administrator nine years ago, and therefore denied his request. A background check on Calrissian revealed several questionable business dealings revolving around Outer Rim mining operations, and it appears that since he left the New Republic he has distanced himself from the Senate. My staff believes that there are two probable courses of action from Calrissian. The first would be to enlist the help from his powerful connections still left in the New Republic (the Solos and Luke Skywalker) to persuade the Senate. Second, he may use his vast personal resources to personally improve Cloud City's defenses. I would like to file a request to gather more intelligence on Calrissian's current connection to Cloud City and the settlement's alleged problems. Update on Jedi Academy recruitment ---------------------------------- Luke Skywalker and his team are returning from Dathomir where they successfully made contact with a prospective praxeum student. Skywalker also mentioned several reports from the Lenico system about a woman who uses Force powers for criminal gain, but he has no knowledge of a Force- sensitive resident of that area of the Galaxy. He has requested an updated intelligence report on other possible candidates for his academy. WEEK 4 ------ Report from NRI agent on Tatooine --------------------------------- To: Mon Mothma From: Captain Loftus The recovery and incarceration team has arrived on Tatooine as instructed. We have located the Imperial headquarters previously raided by Kyle Katarn. His report was understated, to say the least. Imperial casualties were evidently very high. We have found only one terrified survivor, who is en route to Coruscant for questioning. At the risk of overstepping my bounds, I humbly request that agent Katarn be prohibited from undertaking further intelligence-gathering missions. He continues to exhibit a run-and-gun attitude and ask questions with his blaster. Additional report to follow once we interrogate our prisoner. Report from informant on Nar Shaddaa ------------------------------------ A large shipment of Tenloss Disintegrator rifles have disappeared from a cargo ship refueling on Nar Shaddaa. The ship was bound for Belsavis, but there have been no official complaints registered with the New Republic yet. No information was available about who may have been responsible for taking these rifles or why the shipment was headed to Belsavis. WEEK 5 ------ Request from Senator of Bilbringi --------------------------------- There has been an official request placed by a Senator from Bilbringi to send a communications crew to the mining colony on Artus Prime near the Outer Rim. One of the last weekly transmissions from the colony administrator revealed the discovery of a large deposit of Artusian crystals. Since then, however, there have been no further transmissions to the Senate regarding the collection and processing of the Artusian crystals as required by New Republic ordinance 20098-B outlining the handling of substances considered unstable and/or dangerous. WEEK 6 ------ Report from NRI agent on Bespin ------------------------------- After investigating the situation on Cloud City there was no evidence of any major public disturbances that would require New Republic assistance. The settlement should therefore remain under the control of the local authorities. As for Calrissian's connection, further investigations are necessary. It is either a very minor connection or a very well concealed one. I would like to formally request the ability to make contact with Calrissian personally to evaluate his current situation. Report from NRI communications team ----------------------------------- Several transmissions encrypted with an older Imperial code have been sent from Kejim, the home of a defunct Imperial listening post. Kejim has been abandoned since the destruction of the Death Star. We are currently working on breaking the code. The signal of the transmissions was very weak and it is highly unlikely that Kejim is up and operating again for the Remnant or anyone else at this time. WEEK 7 ------ Report from NRI agent in Hutt Space ----------------------------------- An informant on Nar Shaddaa has revealed some interesting information. It appears that a garbage hauling and disposal company from Nar Shaddaa has just won a contract to handle these services for all of Cloud City. However, Cloud City has never required this service before because they have always recycled their garbage for use as fuel for the gas mining operation. In addition, the garbage hauling company is owned and operated by Reelo Baruk, a formerly notorious Rodian gangster who has managed to keep his snout clean in recent years. A thorough background check on Baruk revealed that even though he was one of the most highly regarded crime bosses in Hutt space (a difficult feat for a non- Hutt), he has evidently turned his back on crime. All of his company paperwork is official and registered with the New Republic. It appears that he has become the only legitimate businessman on Nar Shaddaa. Report from NRI communications team ----------------------------------- The low quality of the Kejim transmissions has made deciphering the entire dialogue nearly impossible. There are small pieces that are decipherable, however. The transmissions seem to be directed to a Galak Fyyar, former Imperial Navy Admiral who has been active in the Outer Rim recently. It appears Kejim may be up and operational for the Remnant after all. WEEK 8 ------ Report from NRI agent on Coruscant ---------------------------------- In response to the request from the Senator from Bilbringi, a supply ship with a communications crew was sent to the mining colony of Artus Prime. The ship was due back yesterday, but has yet to return. And there have been no transmissions from that ship since it reached the Outer Rim. Request from Mon Mothma: ----------------------- Locate agents Kyle Katarn and Jan Orrs in regards to the Kejim situation. Give them no details on the situation, and let me know as soon as they come in range of my personal comm system, as I wish to brief them personally. WEEK 9 ------ Report from NRI interrogation officer on Coruscant -------------------------------------------------- Besides several stories about the questionable techniques of agent Kyle Katarn, very little information was gathered from the interviews with the Imperial survivor arrested on Tatooine. He did however reveal that his orders originated from Kejim, but after significant probing it seems as though the Remnant entrusted very little information to those operating on the desert planet. Request advisement on next course of action with the current captives. Report from NRI communications team ----------------------------------- Kejim communications have been successfully translated. We will transmit them to you immediately. Stand by. Also, Kyle Katarn and Jan Orrs are currently coming into range, Mon Mothma. You should be able to reach them by holovid. ############################################################### Game Controls ------------- Weapons ------- 1 Stun Baton/Lightsaber 2 Blaster Pistol 3 Blaster Rifle 4 Disrupter Rifle 5 Bowcaster 6 Heavy Repeater 7 DEMP 2 8 Flechette 9 Merr Sonn 0 Throwable Weapons \ Current Weapon R or MWHEELDOWN Next Weapon G or MWHEELUP Previous Weapon Force Powers ------------ F1 Push F2 Pull F3 Speed F4 Mind Trick F5 Heal F6 Grip F7 Lightning F Use Force Power X Force Next Z Force Previous Attack/Look ----------- MOUSE1 Attack OPT or MOUSE2 Alternate Attack L Lightsaber Style E or CTRL Use PGUP Look Up PGDN Look Down / Mouse Look END Center View P Third Person View Movement -------- W or UP ARROW Walk Forward S or DOWN ARROW Backpedal LEFT ARROW Turn Left RIGHT ARROW Turn Right SHIFT Run/Walk END Center View A or , Move Left D or . Move Right V Sidestep/Turn SPACE Up/Jump C Down/Crouch Inventory --------- MOUSE3 or G Electrobinoculars B Bacta Canister KP_3 Seeker Drone KP_4 Light Amp. Goggles KP_5 Assault Sentry RETURN Use Held Item ] Next Inventory [ Previous Inventory Quick Keys ---------- TAB or M Datapad F9 Quick Load F10 Load Game Menu F11 Save Game Menu F12 Quick Save ############################################################### Game Control Issues ------------------- Jumps ----- There are three kinds of jumps: non-force jumps, force-jumps and force-flips. If you have no Force Jump ability, you will always do a non-force jump. These jumps are very short. Once you do have Force Jump ability, you can still do a non-force jump by quickly tapping the jump button once. Once you have Force Jump ability, you can do Force-Jumps and Force-Flips (as well as some other acrobatics listed later in this document). To execute a Force-Jump, press and hold the jump button. If you want to jump in a direction, run in that direction before jumping or tap that direction at the start of the jump. If you hold down the direction during the force-jump, it will become a force- flip. When you land on enemies from a jump, you will knock them down and immediately jump off of them (or roll off them if you are holding crouch). You have some degree of control over the direction of this. You may continue an attack into a jump or flip and you may attack in the middle of a jump or flip. Crouch Jumping -------------- Sometimes you may find that there's a ledge above your character that is just out of range of your standard jump. In these rare cases, try crouch jumping. By pressing the crouch key (default: c-key) while near that ledge during your jump, you can pull your characters feet up a little higher and possibly land on that hard to reach ledge. This is also an effective technique to use in multiplayer when you're trying to out-maneuver an adversary. If you crouch and/or crouch jump, you become a smaller target that is much more difficult to hit from a distance. Leaning ------- To lean, just hold the USE button and strafe left or right. This feature only works in first person mode. You cannot shoot while leaning, but you can use mind trick. Acrobatics ---------- Acrobatics are key for evading enemies and allow you to maneuver into a better fighting position. Command: Forward or Backward or Strafe Right or Strafe Left + Crouch Conditions: Must be running or landing from a jump. Move Type: Roll Description: You will roll in the direction you have pressed. Rolling from a jump may help absorb some of the impact damage. Be careful, though, because once you enter a roll, your momentum will carry you forward until the roll stops. You can still turn while rolling so you can use it to outflank an enemy or avoid rolling off a cliff. You may not attack during a roll. Command: Forward + Jump x 2 (Press Jump once to jump and again to flip) Conditions: Must be running towards a wall and have at least Force Jump level 2 Move Type: Back-flip off wall Description: You will take a couple steps up the wall in front of you and flip backwards away from the wall. You may end up behind a pursuer, leaving him open for an attack. Command: Strafe-Left/Right + Jump Conditions: Standing still with a wall to your left or right, must have at least Force Jump level 2 Move Type: Right or Left-Flip off wall (respectively) Description: You will take a couple steps up the wall to your left or right (depending where the wall is) then flip toward the opposite direction off the wall. Command: Strafe-Left/Right + Forward + Jump Conditions: Running with a wall to your left, must have at least Force Jump level 2 Move Type: Wall-run on a wall. Description: You will rise up off the ground and run along the wall for a short time. If you hit the jump button again in the middle of this move, you will flip off the wall. Making the most of Jedi Knight II on the Mac Jedi Knight II supports several features that take advantage of all the Mac has to offer. Here are some ways to maximize your enjoyment of the game on your Mac. Some of these involve entering commands into the Jedi Knight II console. You can bring down this console by hitting Shift-tilde (Shift ~) on US keyboards. On foreign keyboards, it is likely the key found above the tab key. For these console commands, do not enter the quotes around the command itself. Full-screen Anti-aliasing (FSAA) FSAA smoothes out the rough edges on some of the screen geometry for a more polished appearance. Depending on your other video settings and the type of graphics card, this may carry a performance penalty, so you might have to tweak your settings to arrive at an enjoyable middle ground. The means to enable it is different depending on if you have an ATi card (Radeon) or nVidia card (GeForce). On ATi cards, enter the following command in the JK2 console: "seta r_ati_fsaa_samples #" where # is 1, 2 or 4. 1 means disable FSAA whereas 4 is the highest level of smoothing. On nVidia cards, enter the following command in the JK2 console: "seta r_nv_fsaa_samples #", where # is 0, 2 or 4. 0 means disable FSAA whereas 4 is the highest level of smoothing. Additionally, nVidia cards support a feature called 'Quincunx FSAA" that allows for a sometimes better level of smoothing without a significant performance penalty, when used in conjunction with r_nv_fsaa_samples set at 2 or 4. To enable or disable this Quincunx mode, use this console command: "seta r_nv_quincunx #" where # is 0 (off) or 1 (on). For FSAA on nVidia cards, you need to restart the video subsystem for the change to take effect. You can do so with the following command in the JK2 console: "vid_restart" Note that support for the FSAA options may be spotty on anything less than MacOS X 10.2. Checking e-mail while the game is running Most of the time, you'll be playing Jedi Knight II fullscreen for an immersive gaming experience. However, there may be an occasion where you need to switch the game to the background without quitting to do another task. To do so, press Command-H while the game is running. This will toggle between running fullscreen and in a window. Furthermore, if you want to play the game in a window and use the mouse, press Command-M to toggle mouse support on and off while running the game in a window. Running the game on a widescreen monitor Normally, when playing Jedi Knight on a widescreen monitor, the game may stretch to fill the entire width of the monitor (in some versions of the MacOS, it leaves black bands). To run the game at a widescreen resolution, bring down the JK2 console and enter the following commands: "seta r_customwidth #" where # is the width (X) of the resolution you wish to use. "seta r_customheight #" where # is the height (Y) of the resolution you wish to use. "seta r_mode -1" After doing this, you'll need to restart the video subsystem for the change to take effect. Do this with the following console command: "vid_restart" Tech Support/Reporting Problems: If you encounter a problem with the game, we encourage you to report it so that we may improve the product and try to resolve any issues which may come up. The following are ways you can report problems with the game: e-mail: support@aspyr.com (Aspyr tech support) phone: 512-708-8100 (Aspyr phone support) See below for a list of common problems and solutions. Common Q&A Problem: I get a black screen at startup or the screen is unusually formed. What's wrong? Solution: If you encounter this, hold down the "command" key while the game is starting up. When you see the "Options" window, try choosing a different refresh rate for your monitor instead of "Auto." Problem: When I quit the game, the menu bar is invisible and my mouse does not move. Solution: This is a know bug in current versions of MacOS X 10.2.x. It should be fixed in a later OS release. It's harmless - just click your mouse button and things will return to normal. Problem: Sometimes I see textures that are completely wrong, filled with garbage or exhibiting a "hall of mirrors" effect. Other times, performance seems much worse than when I ran the game before, yet I didn't change any settings.. What's happening? Solution: This is a know bug in current versions of MacOS X 10.2.x. It should be fixed in a later OS release. It is exacerbated by high VRAM usage - e.g. lots of high-detail textures with texture compression plus FSAA enabled. You can fix it, at least temporarily, by logging out and logging back in to OSX, or restarting your Mac. Problem: When I set the texture detail to "very high", the performance really bogs down. What's going on? Solution: Jedi Knight II uses a lot of detailed textures, and in the normal course of play works best with at least 32M-64M of VRAM on your video card. When you set the texture detail to "Very high", even a card with 64M of VRAM will start to slow down. You can enable texture compression to alleviate these performance problems with the console command "seta r_ext_compress_textures #" where # is 1 (on) or 0 (off). Note that while texture compression increases framerates, it also increases the amount of time it takes to load a level, as that is when the textures are compressed and submitted to the video card. Problem: I can't tell the different between 2 and 4 FSAA sampling on nVidia cards. What's wrong? Solution: There is a known bug in Apple's OpenGL implementation as of this writing that causes some of the FSAA modes on nVidia cards to not work properly. This should be fixed in a later release of the OS. Problem: I have a widescreen display. Under MacOS 9, the game stretches to fill the entire display. Under MacOS X, there are bars on the side. What's going on? Solution: This is a discrepancy in the way DrawSprocket works in the classic MacOS vs. MacOS X. Under 9, DrawSprocket will stretch the game graphics to fill the entire screen, distorting the aspect ratio. In MacOS X, it preserves the aspect ratio of the game, thus leaving bars on the side. If you are using MacOS X 10.2 or later, it mostly works as on MacOS 9, filling the screen to the edges. There are still cases where it does not stretch entirely, but this seems to be getting more consistent with each release of MacOS X. (c) 2002 LucasArts Entertainment Company LLC. (c) 2002 Lucasfilm Ltd. & TM or (r) as indicated. All rights reserved. Used under authorization.