Ê Installation Notes o Make sure QuickTime (3.0 or later) and OpenGL (1.1.2 or later) have been installed before running Rainbow Six. Known Issues o It's possible that picking a monitor resolution greater than 640 x 480 using the game options may result in a black screen during game play. Unfortunately, there is no fix for this. To get out of the game, hit the Escape key, then the Return or Enter key. That should take you back to the main menu where you can return to the game options and pick a different monitor resolution. o If the game appears to crash or hang on start up, this is most likely a crash in the Finder. Restart your computer and use the Monitors control panel to set your monitor resolution to 640 x 480 before attempting to run the game again. General Notes o If you experience trouble with the chase camera in third-person mode, switch to first-person mode and back to clear it. o Key bindings are stored in the file sherman.kmp. This file may be copied and replaced if you want to swap out multiple sets of bindings. o If you have trouble running Rainbow Six, save a copy of the file sherman.log which is located inside of the Rainbow Six Data folder. This file may help tech support diagnose the problem. o If it seems like it's taking a long time to load levels, try increasing your application memory partition using the "Preferred Size" field in the Get Info window. o If Rainbow Six is running slowly on your system, several options may improve performance: - Turn off fog in the video options. - Turn off music in the sound options. - Turn off the Max Sounds option. This limits the number of effects played simultaneously. - While in the 3-D action phase, use the minus key to shrink the 3-D portion of the screen. - Re-install using the Full Install option. AI Notes Computer-controlled teams maintain an internal priority list to determine who will go first if there is a conflict. For instance, if you make a plan that sends the blue and red teams through a door simultaneously, the red team will wait for the blue team to move before proceeding. Occasionally a team may think its way is blocked by a higher priority team even when it isn't. This can be avoided by increasing the distance between the paths the two teams take. If you take personal command of a computer-controlled team and lead them far off their planned path, they may not be able to return to their plan when you switch out of them. If this happens, take command again and steer them back onto their path. While your computer-controlled teams will do their best to carry out your orders, there are some situations that they will not handle gracefully: Sending a team down a ladder while another team is climbing up the same ladder, sending two teams in opposite directions through the same door at the same time, crowding multiple teams into small rooms, etc. As a general rule, if a plan would cause chaos and confusion for the team in the real world, it will do so in the game. Memory Usage In addition to the files that are placed on your hard disk by the installer, when you run Rainbow Six it creates a 64MB temporary file. It uses this file to hold game graphics which are swapped in and out of RAM during game play. Under normal memory conditions, Rainbow Six uses a 4MB portion of its application memory partition to hold game graphics. When this portion of RAM starts to get full, unused graphics are swapped to the temporary file on disk. This may cause hesitation problems during game play. To lessen the effect of this, you can increase the application memory partition for Rainbow Six. For every additional megabyte you allocate to it, approximately half of that will go towards holding game graphics in memory. Rainbow Six will work with virtual memory on. If you find that you are experiencing memory related problems and you cannot increase the application memory partition size further, try turning on virtual memory. (Clicking the "Use Defaults" button in the Memory control panel should turn on virtual memory and pick the default size.) If you're still having problems, only then try increasing the amount of virtual memory.